
The first thing you notice when you begin driving in Crazy Cars III is that the game generates a good feeling of distance between you and the cars ahead. Take several desperate and reckless drivers with powerful cars, a perfectly innocent public-road system and some transport police, and you'll have some idea of what a typical Crazy race involves.

Crazy Cars II tested your map-reading skills as well as your driving, and now Crazy Cars III goes into even more depth. We all know what to expect from a game of this genre, don't we? Push forward to accelerate, steer left and right to avoid other cars and pull back when you want to stop, right? Wrong.


The nice thing about race games like Crazy Cars is that you can sit down and play them immediately, often without even referring to a manual, because they use an age-old concept one that is easy to relate to and understand.
